1、什么是JNI
JNI 全称 Java Native Interface,Java 本地化接口,可以通过 JNI 调用系统提供的 API。
JNI是一套编程接口,用来实现Java代码与本地的C/C++代码进行交互。
NDK是Google开发的一套开发和编译工具集, 主要用于Android的JNI开发。
2、如何实现JNI
个人推荐使用cmake进行JNI的开发。下面讲一讲具体步骤:
CMakeLists.txt的代码为:
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib} )复制代码
native-lib.cpp的代码为:
#include <jni.h>
#include <string>
#include <android/log.h>
#define LOG_TAG "videoPlayer from C"
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
extern "C"
JNIEXPORT jstring JNICALL
Java_com_hy_android_utils_PlayerJNI_stringFromJNI(JNIEnv *env, jobject instance) {
// TODO
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
extern "C"
JNIEXPORT void JNICALL
Java_com_hy_android_utils_PlayerJNI_funFromJava(JNIEnv *env, jclass type, jobject obj,
jstring id_) {
const char *id = env->GetStringUTFChars(id_, 0);
LOGE("---%s",id);
//打印值 E/videoPlayer from C: ---1000
jclass cls=env->GetObjectClass(obj);
jmethodID methodID=env->GetMethodID(cls,"getData","(II)V");
if(NULL==methodID){
return;
}
env->CallVoidMethod(obj,methodID,111,666);
env->ReleaseStringUTFChars(id_, id);
} 复制代码
创建一个java类PlayerJNI,添加native方法,代码为:
public class PlayerJNI {
private static final String TAG = "PlayerJNI";
static {
System.loadLibrary("native-lib");
}
public void getData(int a,int b){
Log.e(TAG, a+"---"+b);
//打印值为 PlayerJNI: 111---666
}
public static native String stringFromJNI();
public static native void funFromJava(Object obj,String id);
}
复制代码
3、从java层调用c层的代码为:
String str= PlayerJNI.stringFromJNI();
Log.e("----",str);
//打印值为 Hello from C++复制代码
4、从c层调用java类PlayerJNI里面的getData方法:
//将对象传到C层
PlayerJNI player=new PlayerJNI();
PlayerJNI.funFromJava(player,"1000");复制代码
//c层调用getData方法时,又可以获取c层的传参
public void getData(int a,int b){
Log.e(TAG, a+"---"+b);
//打印值为 PlayerJNI: 111---666
}
public static native void funFromJava(Object obj,String id);复制代码
//实现类java传参到c层,然后c层调用java方法并传参到java方法类
Java_com_hy_android_utils_PlayerJNI_funFromJava(JNIEnv *env, jclass type, jobject obj,
jstring id_) {
const char *id = env->GetStringUTFChars(id_, 0);
LOGE("---%s",id);
//打印值 E/videoPlayer from C: ---1000
jclass cls=env->GetObjectClass(obj);
jmethodID methodID=env->GetMethodID(cls,"getData","(II)V");
if(NULL==methodID){
return;
}
env->CallVoidMethod(obj,methodID,111,666);
env->ReleaseStringUTFChars(id_, id);
} 复制代码