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谈谈Objective-C中@class的作用和用法

2024-11-09 来源:个人技术集锦

from:http://www.itivy.com/iphone/archive/2011/12/18/iphone-objective-c-class-command.html

通过上一篇的学习,我们已经可以设置矩形或者正方形(Rectangle)的宽、高及原点。首先,完整地看一下接口文件Rectangle.h,然后再来接着引入我们这篇文章要讲的主题@class:

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#import <Foundation/Foundation.h>
@ class XYPoint;
@interface Rectangle: NSObject
{
int width;
int height;
XYPoint *origin;
}
@property int width, height;
-(XYPoint *) origin;
-( void ) setOrigin: (XYPoint *) pt;
-( void ) setWidth: ( int ) w andHeight: ( int ) h
-( int ) area;
-( int ) perimeter;
@end
在Rectangle.h头文件中使用一个新的指令:

@class XYPoint;

这是因为编译器在遇到为Rectangle定义的实例变量XYPoint时,必须了解XYPoint是什么。类名还分别用在setOrigin:和origin方法的参数及返回类型声明中。你还有另一个选择,可以如下所示导入头文件来代替它:

#import “XYPoint.h”

使用@class指令提高了效率,因为编译器不需要处理整个XYPoint.h文件(虽然它很小)。而只需知道XYPoint是一个类名字。如果需要引用XYPoint类中方法,@class指令是不够的,因为编译器需要更多消息。它需要知道该方法中有多少参数、它们是什么类型、方法的返回类型是什么。

下面填充新的XYPoint类和Rectangle方法的空白,这样就可以在一个程序中测试所有内容。首先,下面的代码显示了XYPoint类的实现文件。

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#import “XYPoint.h”
-( void ) setOrigin: (XYPoint *) pt
{
origin = pt;
}
-(XYPoint *) origin
{
return origin;
}
@end
以下是完整的XYPoint和Rectangle类定义,接着是测试程序。

XPoint.h接口文件:

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#import <Foundation/Foundation.h>
@interface XYPoint: NSObject
{
int x;
int y;
}
@property int x, y;
-( void ) setX: ( int ) xVal andY: ( int ) yVal;
@end
XPoint.m实现文件:

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#import “XYPoint.h”
@implementation XYPoint
@synthesize x, y;
-( void ) setX: ( int ) xVal andY: ( int ) yVal
{
x = xVal;
y = yVal;
}
@end
Rectangle.h接口文件:

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#import <Foundation/Foundation.h>
@ class XYPoint;
@interface Rectangle: NSObject
{
int width;
int height;
XYPoint *origin;
}
@property int width, height;
-(XYPoint *) origin;
-( void ) setOrigin: (XYPoint *) pt;
-( void ) setWidth: ( int ) w andHeight: ( int ) h;
-( int ) area;
-( int ) perimeter;
@end
Rectangle.m实现文件:

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#import “Rectangle.h”
@implementation Rectangle
@synthesize width, height;
-( void ) setWidth: ( int ) w andHeight: ( int ) h
{
width = w;
height = h;
}
–( void ) setOrigin: (Point *) pt
{
origin = pt;
}
–( int ) area
{
return width * height;
}
–( int ) perimeter
{
return (width + height) * 2;
}
–(Point *) origin
{
return origin;
}
@end
测试程序:

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#import “Rectangle.h”
#import “XYPoint.h”
int main ( int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Rectangle *myRect = [[Rectangle alloc] init];
XYPoint *myPoint = [[XYPoint alloc] init];
[myPoint setX: 100 andY: 200];
[myRect setWidth: 5 andHeight: 8];
myRect.origin = myPoint;
NSLog (@”Rectangle w = %i, h = %i”,
myRect.width, myRect.height);
NSLog (@”Origin at (%i, %i)”,
myRect.origin.x, myRect.origin.y);
NSLog (@”Area = %i, Perimeter = %i”,
[myRect area], [myRect perimeter]);
[myRect release];
[myPoint release];
[pool drain];
return 0;
}
最后输出结果:

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Rectangle w = 5, h = 8
Origin at (100, 200)
Area = 40, Perimeter = 26
到这里,你应该知道Objective-C中的@class指令是做什么用了的吧,希望对你有所帮助。


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